Loading... # [php实现协程,真正的异步](https://blog.csdn.net/llj1985/article/details/51684210) github上php的协程大部分是根据这篇文章实现的:http://nikic.github.io/2012/12/22/Cooperative-multitasking-using-coroutines-in-PHP.html。 它们最终的结果都是把回调变成了优雅的顺序执行的代码,但还是阻塞的,不是真正的异步。 比如最热门的:https://github.com/recoilphp/recoil 先安装: ```php composer require recoil/recoil: ``` 执行: ```php <?php //recoil.php include __DIR__ . '/vendor/autoload.php'; use Recoil\React\ReactKernel; $i = 100000; ReactKernel::start(task1()); ReactKernel::start(task2()); function task1(){ global $i; echo "wait start" . PHP_EOL; while ($i-- > 0) { yield; } echo "wait end" . PHP_EOL; }; function task2(){ echo "Hello " . PHP_EOL; yield; echo "world!" . PHP_EOL; } ```php > 结果: > wait start > //等待若干秒 > wait end > Hello > world! 我本来是想让两个任务并行,结果两个任务变成了串行,中间等待的时间什么事情都干不了。React响应式的编程是严格禁止这种等待的,所以我就参照unity3d的协程自己写了个php版本的。上代码: ```php <?php //Coroutine.php //依赖swoole实现的定时器,也可以用其它方法实现定时器 class Coroutine { //可以根据需要更改定时器间隔,单位ms const TICK_INTERVAL = 1; private $routineList; private $tickId = -1; public function __construct() { $this->routineList = []; } public function start(Generator $routine) { $task = new Task($routine); $this->routineList[] = $task; $this->startTick(); } public function stop(Generator $routine) { foreach ($this->routineList as $k => $task) { if($task->getRoutine() == $routine){ unset($this->routineList[$k]); } } } private function startTick() { swoole_timer_tick(self::TICK_INTERVAL, function($timerId){ $this->tickId = $timerId; $this->run(); }); } private function stopTick() { if($this->tickId >= 0) { swoole_timer_clear($this->tickId); } } private function run() { if(empty($this->routineList)){ $this->stopTick(); return; } foreach ($this->routineList as $k => $task) { $task->run(); if($task->isFinished()){ unset($this->routineList[$k]); } } } } class Task { protected $stack; protected $routine; public function __construct(Generator $routine) { $this->routine = $routine; $this->stack = new SplStack(); } /** * [run 协程调度] * @return [type] [description] */ public function run() { $routine = &$this->routine; try { if(!$routine){ return; } $value = $routine->current(); //嵌套的协程 if ($value instanceof Generator) { $this->stack->push($routine); $routine = $value; return; } //嵌套的协程返回 if(!$routine->valid() && !$this->stack->isEmpty()) { $routine = $this->stack->pop(); } $routine->next(); } catch (Exception $e) { if ($this->stack->isEmpty()) { /* throw the exception */ return; } } } /** * [isFinished 判断该task是否完成] * @return boolean [description] */ public function isFinished() { return $this->stack->isEmpty() && !$this->routine->valid(); } public function getRoutine() { return $this->routine; } } ``` 测试代码: ```php <?php //test.php require 'Coroutine.php'; $i = 10000; $c = new Coroutine(); $c->start(task1()); $c->start(task2()); function task1(){ global $i; echo "wait start" . PHP_EOL; while ($i-- > 0) { yield; } echo "wait end" . PHP_EOL; }; function task2(){ echo "Hello " . PHP_EOL; yield; echo "world!" . PHP_EOL; } ``` > 结果: > wait start > Hello > world! > //等待几秒,但不阻塞 > wait end **注:此文章需要验证。** 最后修改:2023 年 08 月 10 日 © 允许规范转载 赞 如果觉得我的文章对你有用,请随意赞赏